In Super Pixel Dodgeball Challenge Adventure you play as a knight in a peacful land where all conflicts are solved through dodgeball!
Your goal is to get the highest scores possible in each level,

After choosing a level you are presented with the handicap screen where you choose to increase or decrease certain stats.

From top to bottom the stats are (in case my pixel art is impossible to understand):

-Ball speed: affects how fast the balls move towards you

-Number of balls: affects how many balls you will have to doge at a time

-Player speed: affects how fast you move

-Ball size: affects how big the balls you will have to dodge are


*This game is incomplete, as I'm writing this there are 13 minutes left until submission for the Low Rez Jam. I still had many ideas that I wasn't able to implement and some art I would have liked to change it, Also on the 4th level the new enemy there is buggy. Sorry for the inconveniences.


Thanks to my gf for keeping my morale high throughout the project and to Stefan Schmidt for making the font Tiny5, which I used in my project.

I hope you enjoy Super Pixel Dodgeball Challenge Adventure!


10 minutes left AAAAH!

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